Supercell Info
About Supercell
Supercell first started developing games for tablets in 2011, and we haven't looked back for a second. Smoosh together all the best parts of gaming from consoles and PCs, add mobility along with a new touch UI and — BOOM — tablets have emerged as today's ultimate games platform.
The best games on any platform are those designed specifically for that platform. Tablet First means we focus all of our energy and passion on creating, from scratch, the absolute best experience possible for the tablet – our primary target platform. No compromises.
When Steve Jobs first introduced the iPad to a very sceptical world, he called it “magical”. We now know what he meant. Our inspired vision is to create some magic of our own that lives up to the awesome potential of these wondrous devices.
The best games on any platform are those designed specifically for that platform. Tablet First means we focus all of our energy and passion on creating, from scratch, the absolute best experience possible for the tablet – our primary target platform. No compromises.
When Steve Jobs first introduced the iPad to a very sceptical world, he called it “magical”. We now know what he meant. Our inspired vision is to create some magic of our own that lives up to the awesome potential of these wondrous devices.
Founders
Supercell was founded by a team of industry veterans with a solid track record of creating hit games and successful IPs. Each and every one of us has 10+ years of development history and together we have shipped more than 165 games on 12 different platforms including Facebook, XBOX 360, XBLA, iPhone (and several other mobile platforms), PC and Mac.
Mikko Kodisoja, Game Lead
Previously a co-founder of Sumea (acquired by Digital Chocolate), Mikko has released more than 50 commercial games as Executive Producer, Creative Director or Designer (including hits such as Tower Bloxx, Crazy Penguin Catapult and Roller coaster Rush), winning 10+ industry awards.
Ilkka Paananen, CEO
Previously President at Digital Chocolate, Ilkka is a games industry entrepreneur with more than 10 years of experience in growing organisations from the founding team to a size of a hundreds.
Niko Derome, Senior Server Engineer
A veteran on designing large-scale game servers, Niko has spent the last 15 years in developing real time and asynchronous systems that serve tens of millions of users at companies like Codeonline, Sulake, and Digital Chocolate.
Visa Forsten, Lead Programmer
In search for those perfectly optimised graphics routines since 1996. Seriously, how many people can claim that they have written a 3D engine for 10 different platforms?
Lassi Leppinen, Game Lead
The gameplay programming guru! Lassi has shipped more than 30 commercial games for platforms ranging from already (thankfully) forgotten J2ME based mobile phones to XBox 360. Previously Lassi worked at Remedy on Alan Wake and at Digital Chocolate as a Technical Director.
Petri Styrman, Senior Game Artist
Spent the last 10 years in creating and the leading the creation of art for casual games for mobile phones and the web, for mass audience titles such as the Roller coaster Rush series.
Previously a co-founder of Sumea (acquired by Digital Chocolate), Mikko has released more than 50 commercial games as Executive Producer, Creative Director or Designer (including hits such as Tower Bloxx, Crazy Penguin Catapult and Roller coaster Rush), winning 10+ industry awards.
Ilkka Paananen, CEO
Previously President at Digital Chocolate, Ilkka is a games industry entrepreneur with more than 10 years of experience in growing organisations from the founding team to a size of a hundreds.
Niko Derome, Senior Server Engineer
A veteran on designing large-scale game servers, Niko has spent the last 15 years in developing real time and asynchronous systems that serve tens of millions of users at companies like Codeonline, Sulake, and Digital Chocolate.
Visa Forsten, Lead Programmer
In search for those perfectly optimised graphics routines since 1996. Seriously, how many people can claim that they have written a 3D engine for 10 different platforms?
Lassi Leppinen, Game Lead
The gameplay programming guru! Lassi has shipped more than 30 commercial games for platforms ranging from already (thankfully) forgotten J2ME based mobile phones to XBox 360. Previously Lassi worked at Remedy on Alan Wake and at Digital Chocolate as a Technical Director.
Petri Styrman, Senior Game Artist
Spent the last 10 years in creating and the leading the creation of art for casual games for mobile phones and the web, for mass audience titles such as the Roller coaster Rush series.
Games By Supercell
For more info, visit Supercell's official website